Entrepoly is an online game developed by an international project called ISGEE – “Implementing Serious Games in Entrepreneurship Education”. The aim of ISGEE project is to foster the development of entrepreneurship and digital competences in Higher Education.
We are developing a serious game, called Entrepoly. Entrepoly is an online game used especially for education. Entrepoly is unique, as teachers can change the content and tailor it to their own classes and students.
Entrepoly is basically a game with different venues representing different topics and classroom environments.
Click below and check out our e-brochure and video or scroll down to try our demo games.
Entrepoly comes with a
- “How to implement Entrepoly in my classroom?” guidebook
- “How to use gamification in entrepreneurship education?” toolkit
Our team also collected several previous good practices for teaching with serious games.
About ISGEE project
The aim of the ISGEE project is to develop entrepreneurship and digital competences with a digital serious game, called Entrepoly.
ISGEE project methodology relies on two innovative frameworks:
If you are interested about these EU initiatives, you can find out more here:
EntreComp Framework - about the importance of Entrepreneurship competences in education:
DigiComp Framework about the importance of Digital competences in education
Good practice collection
We have put together a collection of articles to help you, the teacher, get started wit ease!
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Public research university in Nottingham, England. It was founded as a new university in 1992 from Trent Polytechnic.Visit website
Mongolian University of Life Sciences (MULS) consists of 5 separate schools which are: School of Economics and Business, Veterinary Medicine, Animal Science and Biotechnology, Agroecology, Engineering and Technology. MULS promotes the creation of new knowledge through mission-oriented research, varying from basic inquiries to high tech applications. The MULS Statistics and Mathematic modelling Department's takes part in the ISGEE project. The department’s goal is research and student training in statistical methodology and in probability and mathematic modelling. In the project they will provide a robust methodological background for the applied gamification methodologies.Visit website